FIRST LIGHT · A dock kid from the Neo-Arc colony wakes a hidden frame and follows the people who took his mentor to Earth, then into orbit. 8 missions · about 15 minutes · you fly SERAPH.
Free flight against training drones and destructible towers. No pressure.
ORB BALL · Send the orb through the floating pink ring; it flies where your crosshair points. Hold L1 / F to grab and carry it; slash while carrying to throw. Carrying, R3 / Tab locks the goal or a teammate under your crosshair and □ / E swats the orb to it. Getting shot loosens your grip, and a few sword hits knock it loose. Lasers nudge it, missiles blast it, and it bounces off buildings. Lock on with R3 / Tab. 3-minute match.
SPIRE DEFENSE · Your arena's spire is under attack. Hold out as long as you can: waves grow bigger and meaner, with suicide divers from wave 3, a carrier boss every 5 waves, hostile HUSK, VENOM and WRAITH frames from wave 4, giant TITAN frames from wave 7, and shielded WARDENS from wave 6, guarded by orbiting satellite emitters you must destroy first. The spire fires its own laser, and destroyed enemies drop repair kits, energy, spire repairs and weapon upgrades.
Plays in Midtown.Autopilot flies your frame while you watch: press any key or button to take over. To show the game to someone, build a bot-only spectate link on the right.